X360ce-lib64-r848-vs2010-48 ((free)) Instant
x360ce-lib64-r848-VS2010-48 is a specific legacy build of the Xbox 360 Controller Emulator (x360ce)
Installation notes
- Place the appropriate xinput DLL shim next to the target game's executable (e.g., xinput1_3.dll).
- Copy config files (x360ce.ini) into same folder or %APPDATA% if supported.
- Ensure MSVCR100.dll (VC++ 2010 runtime) is installed; install Visual C++ 2010 Redistributable if missing.
- Run the x360ce GUI once to generate mappings and save the INI.
For technical details and setup instructions, you can refer to the following official resources: x360ce-lib64-r848-VS2010-48
Often used for games released in the early-to-mid 2010s that require a specific version of the XInput wrapper to recognize third-party peripherals. Troubleshooting: Place the appropriate xinput DLL shim next to
- Rename
x360ce‑lib64‑r848‑VS2010‑48.dll→xinput1_3.dll. - Copy it into the game folder (not System32).
Step one complete.
Low Overhead: Unlike the newer GUI-based versions that run as a separate process, these library files (xinput1_3.dll) sit directly in your game folder, translating inputs with near-zero latency. For technical details and setup instructions, you can
Step 3: Place in the Correct Directory
Copy the renamed DLL into the folder containing the game’s executable (.exe file). For example:
: Pair it with the x360ce UI executable to map your buttons. The software will generate an x360ce.ini