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In World of Warcraft Patch 7.3.5, the balance of power reached its peak as players pushed through the Antorus, the Burning Throne raid. With Artifact Weapons fully powered up and legendary items easily accessible, certain classes emerged as the undisputed kings of the damage meters.

Windwalker Monk: The undisputed king of melee in 7.3.5. Their Tier 21 bonus combined with specific legendaries made them elite in both single-target and AoE, and they were a staple in high-level Mythic+ keys.

The Legion expansion in World of Warcraft brought about significant changes to the game's balance and mechanics. At the 735 ilvl mark, some classes and specs stood out for their exceptional DPS (damage per second) capabilities. Here's a look at the top 5 DPS performers in WoW Legion at this gear level:

Average DPS: 665-695 Key Stats: Mastery, Haste, Critical Strike Notable Talents: Unbound Chaos, Soul link, and Ritual of Summoning

expansion (7.3.5), these were the top-performing DPS specialisations. 🏆 Top Tier Rankings (Patch 7.3.5)

Simulated DPS at 735 (Patchwerk, 5 mins): ~1.18M sustained. Verdict: Easy rotation, high mobility, top of meters. King of 735.

Here’s a short, punchy piece you can use for a guide, forum post, or social media caption.

  • Subtlety Rogue: Nobody touches a Sub Rogue at 735. With 4pT19 + legendary shoulders (Mantle of the Master Assassin), their Shadow Dance burst is illegal in 48 states. 99% crit chance on finishers? Yes, please.
  • Fury Warrior: The Battlelord. With the legendary helm and ring, plus the 735 stat squish mastery, Fury becomes a blender of pure, unadulterated rage. Execute phase? More like "skip phase."
  • Affliction Warlock: The raid leader’s best friend. Unstoppable multi-dotting and Drain Soul ticks that hit harder than some classes’ cooldowns. At 735, your HP pool is so large that you simply cannot die.

wow legion best dps 735 top

wow legion best dps 735 top

wow legion best dps 735 top

wow legion best dps 735 top

wow legion best dps 735 top

wow legion best dps 735 top



wow legion best dps 735 top
Viral: A Modern Call of Cthulhu Scenario $12.95 $7.77
Publisher: Chaosium
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by Taylor D. [Verified Purchaser] Date Added: 01/24/2023 10:51:36

My players are loving it, and I love running it! I'm literally in the middle of running it, but I just had to write this review while it was fresh in my mind. Here's what I have to say after 1 of 2 sessions!

The Book: Really well organized, sucinct, and an awesome narrative. It's very tight and logically structured with some pretty awesome artwork all over! The updated content found in the Unredacted version (you get both PDFs) is very logical and a natural prologue AND ending. As a DM who runs pretty much exclusively online, the PDF version is perfect. Hyperlinked, annotatable, and with all of the handouts and pre-gen sheets listed seperately. Very nice!

The Game: The first session I ran started from Perla and ended at the hospital, running for about 4 hours with a 5-10 minute break every hour and a half. Like most Call of Cthulhu scenarios, there is little (I would honestly say "no") combat, which has been fine for my players. I run for a really diverse group of players, from folks who have been playing for decades to folks who only started playing a few months ago, and each of them said SEPERATELY that this first session was the most fun AND fear they've ever experienced in a TTRPG session EVER. I would say that I set the tone at more comedy-leaning than serious, but as we've spent more time on the island, it's suddenly not all "just a prank" anymore. I didn't anticipate this, not going to lie, so I would like to emphasize the importance of a session 0, even for a oneshot, even with players you run for regularly, as I had a few moments with my players that I'm glad we hashed out before the session because it only allowed them to have even more fun.

Some themes/concepts I would warn the players about are: Loss of player agency (BEYOND the usual insanity mechanics of Call of Cthulhu), possible player in-fighting or betrayal, bugs (so many bugs.....), close encounters with the dead...And if you're thinking to yourself, "Duh, those things are just in CoC games!" I'd like to remind you that no one is too cool to learn the rules and boundaries. Have the "no-brainer" talk now so they can enjoy the game to its fullest later. You won't regret it.

The Handouts/Pre-Gens: My players LOVE the Spektral Krew. They're simultaneously people my players would never create AND people we've all definitely met in person. I think everyone puts their own unexpected "flavor" on their version of the Krew, so you'll end up with a unique experience for everyone you run it for! My one and only complaint is that I think the concept of "the taint" is amazing, but could be even MORE amazing if it was, to some degree, hidden from the players (with their consent--see above). From what I'm noticing, their exposure is rising pretty slowly, but as they all slowly get sicker and sicker, that fear of like, "oh my god what's happening to us" is continuing to grow, and I can't wait for them to hit the climax. I'd love a version of the character sheets without the exposure tracker

Overall, this is honestly my favorite scenario I've run so far, and I look forward to finishing it out! Am eagerly awaiting the sequel--keep up the amazing work!



Rating:
[5 of 5 Stars!]
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Viral: A Modern Call of Cthulhu Scenario
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