Wizardry The Five Ordeals: Walkthrough
Wizardry: The Five Ordeals Walkthrough
Wizardry: The Five Ordeals – Complete Walkthrough and Strategy Guide
Released as a modern tribute to the brutal, grid-based dungeon crawlers of the 1980s, Wizardry: The Five Ordeals is not a single game but a collection of five distinct, punishing scenarios (plus user-generated content). Developed by “59” and published by Game*Spark, this title revives the classic Wizardry mechanics: permanent death, merciless trap damage, and the need for meticulous mapping. wizardry the five ordeals walkthrough
Resurrection Rules
- If a character dies and you cast Rise (Lv.5 Cleric) within 10 minutes, they come back fine.
- After 10 minutes, you need Restoration – which costs 10,000 gold.
- If they turn to ash, you need Ash to Flesh (item only, very rare). Guard your Lord’s life with your own.
Back Row: 1 Priest (Healing/Buffs), 1 Mage (Crowd Control), 1 Bishop (Identifying items for free). Wizardry: The Five Ordeals Walkthrough Wizardry: The Five
“The Awakening of the Demon” (Scenario 4 – Boss Rush)
- Grind to Level 15 before Floor 3.
- Final Boss (Arch Demon): 666 HP. Physical attacks do 1/4 damage. You must use Tiltowait (Mage Lv. 7 – Mega Nuke) or Mabaham (Priest Lv. 7). Bring 20+ Mana Potions.
- Cheese tactic: The demon is vulnerable to the spell Lakaninto? No. Use Kalki (Bishop Lv. 6 – Instant Death). It has a 5% success rate, but a win is a win.
- Lord (Lv. 1): High AC, can cast a few healing spells, immune to instant death (critical). Your tank.
- Fighter (Ftr): The damage dealer. Give them the heaviest two-handed sword or axe you can find.
- Paladin (Pal): Second tank. Gains immunity to poison and some evil-based instant death.