Super Mario Multiverse
In the context of the fan-made level editor Mario Multiverse
Behavioral Templates: You can assign complex behaviors to custom enemies—such as making a Goomba transform when the player gets close—by loading properties from existing presets. super mario multiverse
| Dimension Name | Primary Titles | Key Rule | Threat Level | | :--- | :--- | :--- | :--- | | The Primary Plane | Super Mario Sunshine, 64, Wonder | Standard physics; Respawning enemies. | Moderate (Bowser) | | The Paper Realm | Paper Mario: TTYD, Origami King | 2D narrative logic; Audience affects reality. | High (Demons, Erasure) | | The Cosmic Cycle | Super Mario Galaxy 1 & 2 | Spherical gravity; Universal death/rebirth. | Cosmic (Universal Reset) | | The Dream Depot | Mario & Luigi: Dream Team | Dreams become physical; Pi'illos shape reality. | Variable | | The Glitch Zone (Minus World) | SMB1 (Glitch), ROM Hacks | Broken code; Infinite loops; Water physics. | Psychological | In the context of the fan-made level editor
: The game has seen various iterations and betas, with frequent updates from the development team to polish bugs and add new assets. High Learning Curve Clockwork Clocktower
The Super Mario Multiverse – Captain Toad: Treasure Tracker! 10 Mar 2020 —
- Clockwork Clocktower
Future Prospects
Multiplayer "Desync": In online play, different players could enter different Rifts, forcing them to cooperate across different "dimensions" to solve puzzles (e.g., 16-bit Mario hits an ON/OFF switch that only exists in his timeline to clear a path for 8-bit Luigi). How to Use It in the Editor Place the Gate: Drag the Rift icon from the "Gizmos" menu.