Rtgi 0.17.0.2 Release __link__ -

RTGI 0.17.0.2 — Descriptive guide

Overview

🎮 Recommended Settings

If you’re updating from an earlier version, please note: rtgi 0.17.0.2 release

  • Improved stability under high memory pressure in 64-bit titles
  • Fixed a rare crash occurring when toggling HDR on/off during gameplay
  • Adjusted temporal accumulation to reduce “boiling” artifacts on transparent surfaces
  • Better handling of games using non-standard depth buffer layouts (e.g., certain Unity and Unreal Engine 4 builds)
  • Minor UI tweaks – the ReShade overlay should now display more accurate performance statistics
  • ReShade 5.9.2 or newer (with effect search paths enabled).
  • DirectX 9/10/11/12 game (not Vulkan-native titles like Doom Eternal—use the DXVK layer instead).
  • A GPU that supports Shader Model 5.0 or higher (GTX 900 series / RX 400 series minimum).

Temporal Stability: Improved how lighting data is carried over between frames to prevent sudden shifts in shadows or light bounces. RTGI 0

  • Enhanced image quality: The new release boasts improved image quality, with more detailed and realistic results.
  • Increased efficiency: The updated algorithm allows for faster processing times, making it more suitable for real-time applications.
  • Improved text understanding: The model has been fine-tuned to better comprehend complex text prompts, resulting in more accurate image generation.
  • Game title & version
  • ReShade version
  • Steps to reproduce
  • Screenshots or video of the issue
  • Try setting Trace Quality to 0.5 (the lowest) and bumping Smoothness up to 0.7 or 0.8. You will gain a massive performance boost with very little visual penalty.

Key Highlights