Rtgi 0.17.0.2 Release __link__ -
RTGI 0.17.0.2 — Descriptive guide
Overview
🎮 Recommended Settings
If you’re updating from an earlier version, please note: rtgi 0.17.0.2 release
- Improved stability under high memory pressure in 64-bit titles
- Fixed a rare crash occurring when toggling HDR on/off during gameplay
- Adjusted temporal accumulation to reduce “boiling” artifacts on transparent surfaces
- Better handling of games using non-standard depth buffer layouts (e.g., certain Unity and Unreal Engine 4 builds)
- Minor UI tweaks – the ReShade overlay should now display more accurate performance statistics
- ReShade 5.9.2 or newer (with effect search paths enabled).
- DirectX 9/10/11/12 game (not Vulkan-native titles like Doom Eternal—use the DXVK layer instead).
- A GPU that supports Shader Model 5.0 or higher (GTX 900 series / RX 400 series minimum).
Temporal Stability: Improved how lighting data is carried over between frames to prevent sudden shifts in shadows or light bounces. RTGI 0
- Enhanced image quality: The new release boasts improved image quality, with more detailed and realistic results.
- Increased efficiency: The updated algorithm allows for faster processing times, making it more suitable for real-time applications.
- Improved text understanding: The model has been fine-tuned to better comprehend complex text prompts, resulting in more accurate image generation.
- Game title & version
- ReShade version
- Steps to reproduce
- Screenshots or video of the issue
- Try setting
Trace Qualityto 0.5 (the lowest) and bumpingSmoothnessup to 0.7 or 0.8. You will gain a massive performance boost with very little visual penalty.
Key Highlights