Ray Tracing Shader Rtgi 033 New! — Reshade
The RTGI (Ray Traced Global Illumination) shader, specifically version 0.33, represents a significant update in Marty McFly’s (Pascal Gilcher) ongoing development of screen-space ray tracing for ReShade. Core Technical Features
Unlocking Next-Gen Lighting: The Complete Guide to ReShade Ray Tracing Shader RTGI 0.33
For years, the holy grail of PC gaming graphics has been Ray Tracing. For most gamers, native hardware-accelerated ray tracing (via NVIDIA RTX or AMD Radeon RX) remains a premium feature locked behind expensive GPUs and a limited library of supported AAA titles. reshade ray tracing shader rtgi 033
Artifacts and troubleshooting
- Flickering/ghosting: Lower temporal blend factor, enable motion vectors/reprojection, or increase denoiser strength.
- Missing GI from off-screen lights: Expected—RTGI is screen-space; use additional light passes or engine-side GI if needed.
- Haloing around edges: Adjust depth bias or increase sample count; ensure depth buffer is accurate.
- Excessive blur/softness: Reduce denoiser strength or temporal accumulation; increase sample count.
- Performance spikes: Reduce RPP, lower internal RTGI resolution, or reduce ray length.
Excellent (Near-native look):
Customizable Parameters: Users can fine-tune "Ray Amount" and "Ray Step Amount" to balance visual fidelity with hardware performance. Performance and Setup Flickering/ghosting: Lower temporal blend factor