Reshade Long Exposure -

What is ReShade Long Exposure?

  1. Calculating per-pixel motion between frames using depth and previous camera matrices.
  2. Accumulating color along the motion trail.
  3. Clamping to prevent ghosting.

This uses qUINT_motionblur.fx but tuned to extreme values. reshade long exposure

3. Methodology

3.1 Frame Buffer Accumulation (Manual)

The most direct method uses a custom ReShade shader that reads the previous frame buffer and blends it with the current frame. What is ReShade Long Exposure

Step-by-Step Setup

  1. Install ReShade (latest version) with full effects package.
  2. Download LongExposure.fx from GitHub (e.g., from “FransBouma” or “crosire” community forks).
  3. In-game, open ReShade overlay, enable the shader.
  4. Tweak parameters:

    The result? A screenshot that looks like it was taken with a tripod and an ND filter. Calculating per-pixel motion between frames using depth and

    Camera: Use "Relative Camera" modes to lock the camera to your vehicle while everything else moves.

    1. qUINT_bloom.fx (or qUINT_lightroom.fx)

    While not exclusively for long exposure, these contain "exposure" sliders that help balance the brightness after you combine multiple frames. (Remember: combining 4 frames makes the image 4x brighter if not tonemapped).

reshade long exposure

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