Pes 2010 Scoreboard ((better))
The scoreboard in Pro Evolution Soccer (PES) 2010 is a key part of the game's revamped visual interface, designed to provide a cleaner, more TV-like broadcast experience . Visual Examples
Modders used tools like Game Graphic Studio, AFS Explorer, and DKZ Studio to replace .png textures inside these .bin files. pes 2010 scoreboard
Step 1: Install Kitserver
If you haven't already, download the PES 2010 Kitserver. Extract the folder into your main PES 2010 installation directory (e.g., C:\Program Files\KONAMI\Pro Evolution Soccer 2010\). Run setup.exe inside the Kitserver folder and select "Install." The scoreboard in Pro Evolution Soccer (PES) 2010
Historically, PES titles had lagged behind their primary competitor, FIFA, in terms of presentation. Scoreboards were often generic, utilitarian boxes that broke the illusion of a televised match. PES 2010 marked a conscious effort to bridge this gap. The default scoreboard—a sleek, semi-transparent black bar positioned at the top center or top left of the screen—was a departure from the clunkier designs of PES 2008 and 2009. It featured crisp, easy-to-read typography, distinct team color accents, and a minimalist icon for the ball in play. This design choice prioritized clarity without overwhelming the visual field, allowing players to absorb match information at a glance while maintaining focus on the fluid on-pitch action. Extract original scoreboard images (from game files or
| File (within dt0f.img or dt05_x.img) | Purpose |
|------------------------------------------|---------|
| unnamed_54.bin | Main scoreboard overlay (textures and positioning data) |
| unnamed_55.bin | Replay logo and popup graphics |
| unnamed_56.bin | In-game popups (substitutions, goal notifications) |
| unnamed_57.bin | Team name abbreviations and font mappings |
Creating or editing a scoreboard (basic steps)
- Extract original scoreboard images (from game files or pack) to use as templates.
- Edit in an image editor supporting layers and alpha (Photoshop, GIMP).
- Preserve layout and element sizes (clock, score, team crests) unless you also edit mapping/config files.
- Save in the required format (PNG or DDS as required). If DDS is needed, use a tool or plugin to export with correct compression and mipmaps.
- Replace files in-game (follow installation steps above).
- AFS Explorer 3.7 (or later): This tool allows you to open and modify
.afsfiles, which are the archives where PES stores its graphics. - Game Graphic Studio (GGS): An alternative to AFS Explorer, often preferred for its graphical interface for previewing textures.
- Img Files: You will likely need a copy of the game's original
.imgfiles (specificallydt06.imgfor overlays) if you plan to edit them directly rather than using an installer.
Requirements:
Released in October 2009, Pro Evolution Soccer 2010 (PES 2010) is often hailed as the last great "classic" PES before the franchise began its turbulent transition to the Fox Engine. While modern football games focus on microtransactions and Ultimate Teams, PES 2010 represented a high-water mark for simulation gameplay, tactical nuance, and—most importantly for this article—the visual identity of the broadcast package.