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Video Games
3. Pillars of the Industry: Anime and Manga
The twin pillars of Japan’s entertainment export are undoubtedly anime (animation) and manga (comics). Unlike in the West, where animation has historically been ghettoized as a medium for children, the Japanese industry produces content for a demographic spectrum ranging from young children (kodomo) to adult men (seinen) and women (josei). I’m unable to develop a feature on this topic
This evolution is rooted in omotenashi (wholehearted hospitality) and monozukuri (the art of making things). Whether it’s a high-budget video game or a traditional tea ceremony, there is a meticulous attention to detail that defines the Japanese approach to creativity. Anime and Manga: The Global Vanguard Video Games 3