Fe Roblox Kill Gui: Script Full Exclusive
In Roblox, "FE" stands for FilteringEnabled, a security feature that prevents changes made on a player's client (their computer) from affecting the server or other players unless specifically allowed via RemoteEvents.
If you're interested in Roblox scripting for legitimate purposes (like creating your own games with combat systems), here's a proper example of a local kill GUI that works on enemies/NPCs you control in your own game: fe roblox kill gui script full
-- Update targeted player every frame RunService.RenderStepped:Connect(function() -- Get target player local targetPlayer = Players:GetPlayerFromCharacter(workspace:FindFirstChild("Player")) -- Connection to listen for Humanoid.Died event local function onHumanoidDied(humanoid) local victim = humanoid.Parent if victim:FindFirstChild("Humanoid") and victim ~= player.Character then local killer = humanoid.Killer if killer and killer:FindFirstChild("Humanoid") then addKill(killer.Parent.Name, victim.Name) else addKill("Game", victim.Name) end end end -- Listening for Humanoid.Died for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Died:Connect(function() onHumanoidDied(player.Character.Humanoid) end) end player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() onHumanoidDied(character.Humanoid) end) end) end