Evil Hunter | Tycoon Wiki
Game Overview
- The Interesting Feature: The game uses a "set" system similar to Diablo or MMOs, but with a twist on Grading.
- Grinding Logic: A piece of equipment isn't just "found." You
Cons:
Not all hunters are created equal. When a new hunter visits your town, their rarity determines their base stats and potential growth. The Wiki categorizes them into five tiers: Normal (White) Rare (Blue) Super Rare (Purple) Heroic (Orange) Legendary (Cyan) Evil Hunter Tycoon Wiki
As Chief, you don't control hunters directly; instead, you manage the infrastructure they rely on. Stat Recovery: Hunters must visit specific buildings to recover: Restaurant: Recovers the Hunger gauge. Recovers the Mood gauge , which scales their other stats. Recovers Stamina. Infirmary: The Academy:
The Evil Hunter Tycoon Wiki serves as a collaborative community resource for players to master the game's intricate mix of town management and semi-autonomous hero progression. Core Gameplay & Economy Game Overview
A "proper" assessment of a Hunter involves checking three main areas:
Stats & Characteristics: Hunters have unique traits (e.g., "Fast Runner", "Coward") that can either buff or debuff their performance. Essential stats include HP, Satiety, Mood, and Stamina, which must be maintained in town buildings. Town Management & Buildings The Interesting Feature: The game uses a "set"
Evil Hunter Tycoon is a mobile simulation and management RPG where players act as the Town Chief. Your goal is to rebuild a town destroyed by the "Dark Lord" by recruiting and managing independent "Hunters" who fight monsters and collect resources. Hunters and Classes