Converting a Minecraft mod from a Java .jar file to a Bedrock .mcaddon is a complex but increasingly accessible process. While "conversion" typically refers to recreating the mod's features in a new language (C++ for Bedrock vs. Java for Java Edition), new automation tools like JavaBE from developers like Stonebyte are bridging the gap.
.png files inside assets/modid/textures/block/ or item/..json files (Java model format – this will need rewriting)..lang files (item names, descriptions).
"format_version": 2,
"header":
"name": "Your Mod Name",
"description": "Your mod description",
"version": [1, 0, 0],
"author": "Your Name"
,
"dependencies":
"behavior_packs": [
: A powerful IDE specifically designed for creating Minecraft Bedrock addons with autocompletion for JSON components. Image Converters : While Bedrock supports convert jar to mcaddon work