There is no official "Update 160" for The Legend of Zelda: Breath of the Wild. The final major version released by Nintendo was Version 1.6.0, which arrived on April 25, 2019. Key Update Features: Version 1.6.0
Stability: General performance improvements for the Nintendo Switch and Wii U versions.
The numbering can be misleading. BotW’s last major functional update was 1.5.0 (released alongside The Champions’ Ballad DLC in late 2017). Update 1.6.0 is essentially a compatibility patch—more of a 1.5.1 in practical terms, but bumped to 1.6.0 for marketing or internal versioning reasons.
Software Update: Ver. 1.6.0 Downloading…
when fast-traveling or entering shrines compared to previous versions. Performance Stability : The patch included various fixes to improve the gameplay experience
If your system is connected to the internet and Software Auto-Updates are enabled, the patch will download automatically. You can manually check for the update by highlighting the game icon on your home screen, pressing the (+) Button, and selecting Software Update > Via the Internet.
The update included background telemetry that allowed BOTW to detect if your account had access to the Expansion Pack. This wasn’t for in-game bonuses—it was to enable a specific feature: Save Data Cloud interoperability with the NSO mobile app. Previously, BOTW saves were notorious for being locked down. Version 1.6.0 finally allowed full, encrypted cloud backups for the first time without manual transfers.
Not with words. With a sound. A low, guttural hum that vibrated in Link’s chest. The Sheikah Slate translated:
The headline feature of the 1.6.0 update was the VR Goggles support. Players could enter the game settings and toggle on the VR mode, which allowed the entire game to be played using the Nintendo Labo VR Kit. Unlike some other VR experiences that offer a first-person perspective, BOTW’s VR mode maintained the third-person camera but allowed players to look around the environment by moving their heads. This provided a deeper sense of scale for the massive Divine Beasts and the towering peaks of Hebra.
There is no official "Update 160" for The Legend of Zelda: Breath of the Wild. The final major version released by Nintendo was Version 1.6.0, which arrived on April 25, 2019. Key Update Features: Version 1.6.0
Stability: General performance improvements for the Nintendo Switch and Wii U versions.
The numbering can be misleading. BotW’s last major functional update was 1.5.0 (released alongside The Champions’ Ballad DLC in late 2017). Update 1.6.0 is essentially a compatibility patch—more of a 1.5.1 in practical terms, but bumped to 1.6.0 for marketing or internal versioning reasons. botw update 160
Software Update: Ver. 1.6.0 Downloading…
when fast-traveling or entering shrines compared to previous versions. Performance Stability : The patch included various fixes to improve the gameplay experience There is no official "Update 160" for The
If your system is connected to the internet and Software Auto-Updates are enabled, the patch will download automatically. You can manually check for the update by highlighting the game icon on your home screen, pressing the (+) Button, and selecting Software Update > Via the Internet.
The update included background telemetry that allowed BOTW to detect if your account had access to the Expansion Pack. This wasn’t for in-game bonuses—it was to enable a specific feature: Save Data Cloud interoperability with the NSO mobile app. Previously, BOTW saves were notorious for being locked down. Version 1.6.0 finally allowed full, encrypted cloud backups for the first time without manual transfers. A Note on Version Numbers The numbering can be misleading
Not with words. With a sound. A low, guttural hum that vibrated in Link’s chest. The Sheikah Slate translated:
The headline feature of the 1.6.0 update was the VR Goggles support. Players could enter the game settings and toggle on the VR mode, which allowed the entire game to be played using the Nintendo Labo VR Kit. Unlike some other VR experiences that offer a first-person perspective, BOTW’s VR mode maintained the third-person camera but allowed players to look around the environment by moving their heads. This provided a deeper sense of scale for the massive Divine Beasts and the towering peaks of Hebra.