I’m not sure what you mean. Do you want:
Characters progress through four primary mood states indicated by colored icons:
So here’s to the modders, the indie devs, and the dreamers. Take those 3 original archetypes. Give them memory, agency, boredom, taste, and continuity. Make them 12 times better. artificial girl 3 characters and 12 better
is a virtual relationship simulator where players design female characters and interact with them in a shared "World" environment. 1. Managing Characters The game allows a maximum of 5 characters
This report examines the 2007 title Artificial Girl 3 (AG3) by Illusion, focusing on the core "3 characters" limit per world and the ways in which players enhance the experience to make it "12 better." 1. The Core Limitation: Three Characters I’m not sure what you mean
The base game has ~400 lines per character. The fix: The Extended Dialogue Project adds 2,500 new voice-banked lines (using original VA snippets and cross-synthesis). Conversations now feel less like a loop and more like a branching novel.
A specialized trait that unlocks unique sibling-themed dialogues and interaction paths. Nocturnal (yakousei): Give them memory, agency, boredom, taste, and continuity
Personalities: You can assign specific personality types (e.g., "Distant," "Familiar," "Cute") and unique names.